"If it is necessary we can reference new idea of design from the Star Wars Galaxies, Ultima Online, Dark Age of Camelot and others..." according to gamers' opinion from forum, for example, they like an interesting crafting system if they can design World of Warcraft. "For me, I would steal the ideas from Star Wars Galaxies that the changes over times with different resources, make the top items by real skills which might not everyone can craft everything. But those top items would be better than anything you could obtain, which from WoW instances, WoW player versus player, or WoW quests." Adam J. Brown said.
In addition, according to our questionnaire, there are fifteen percent of WoW players want reference ideas from the game Ultima Online. They are looking forward to create at any places rune, we can recall to with teleportation spelling what everyone could use, and organize their runes. There are twenty percent of them would try to make the game more like Dark Age of Camelot. That means we aim player versus player ranks, which would be based on the combined total honors you earned. Suppose you have the 100 rank, you could be awarded on player versus player talent point for each rank, which unlocks skills in the player versus player talent.
Perhaps there are lots of items or contents are waiting for more supplements, however don't you think it still being World of Warcraft
EVE Online Complexes
If you've played an MMO at all, you know about "door missions". If you're in World of Warcraft or Everquest, a door mission is a dungeon, or a quest - you go to the door, you transition to a confined area, you kill the bad guys and come back out. EVE online complexes are the door missions of this multi-player shared universe game.
Door missions are one type of agent mission; using much the same methodology of a traditional MMO, there are NPC characters that will hire you to do certain things. Among the more lucrative of these tasks is the EVE Online complex raid, where you and a team of others go and fight in the complex. They're different from most EVE Online missions in that they don't involve flying spaceships; it's your personal combat abilities that matter. They're also different in that it's not so much about gathering the drops (or waiting for the respawn of the high level boss to get the high level loot) as they are about networking and getting clues to the larger, more economic oriented missions
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