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As if it weren't bad enough to immobilize a child in front of the television or computer at home for hour after hour, manufacturers have scaled the units down so that kids can play video games in the car, instead of speaking with us; play video games on the playground, instead of hanging on the monkey bars; and even play video games at the dinner table, instead of eating with the family.
Video games, computer games, DVD players and ipods discourage face to face interaction, requiring the user to stare sedately at a screen, or tune people out with earphones. These devices also discourage creativity, imagination and activity. We have all heard the frightening reports of increasing childhood obesity, high cholesterol and diabetes; however we continue to offer toy choices that limit mobility.
There isn't a lack of creative toy design. There are many wildly clever toy designers that figure ingenuity, originality and inventiveness into their products. The problem is lack of interest from the masses. Small toy stores that once offered interesting choices have been pushed out by the enormous box stores that, due to their large size, can offer toys at lower prices. The risk is too high for most independent manufacturers to sell to the box stores. For instance, if a box store orders a huge amount, 100,000 units perhaps, and those units don't sell, the small manufacturer is often required to buy back the inventory, and can be bankrupted with one terrible phone call. The result: kids get slim pickings. Video games sell, so stores offer more and more video games.
With envy, I have watched children burst out of classrooms into the sunlight and run screaming onto the playground desperate to blow off their pent up energy. I try to remember what it feels like to want to run until I fall down. It has been my pleasure to work side by side with kids for hours as they enthusiastically learn how to tie dye t-shirts, make soap, knead dough, construct cities with blocks, and kick or punch through boards. I marvel at their creative energy, their willingness to take on new things, and their social ease and intelligence. After years of teaching kids, I have never had a single child say to me, "I think that instead of cracking these eggs into this cake batter we are making together, I would rather play a video game, alone, in my room."
After watching kids playing merrily on the playground or grinning from ear to ear as they run all day on a beach, how could any parent opt to instead sit their children in front of a television for hours of passive, inactive, button pushing. If I were a kid and I knew everything that I know now, I would revolt.
I guess it is our job, as caring, loving parents, to revolt for them.
Let's stand up for our children's right to actively experience childhood, and stop handing them devices that discourage running, jumping, imagining, reading, growing, learning, and moving? Let's encourage face to face interaction and give our kids the attention that they need and crave and that we promised them the first time we held them. family
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