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What you do depends on your view of the game. If the game is seen as a one-time event, why not be brutal – there will be no consequences. But if this event is one in a series, then cooperation is clearly the better long-term strategy, if only because there will be a chance for the other to get even.
In studies of prisoners’ dilemma style games (played for points and not reduced jail time) the players eventually settle into a strategy dubbed “tit for tat”. Their actions are saying, “If you cooperate last time, I’ll cooperate next time. If you defected last time, I’ll defect next time.”
Using the word “defect” helps us see the shift – the opposite of cooperating (working on the same side) is defecting to the other side.
The desire to compete and the desire to win are not the same.
Game terminology (strategies, tactics, moves, etc.) is often applied to “serious” parts of life. Because the word game has a connotation of triviality, we sometimes bristle at its use to describe the things that mean the most to us.
What if we kept in mind that ‘it’s all a game’ – would we behave differently?
Philosopher James P. Carse writes in the first chapter of Finite and Infinite Games, “There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, and infinite game for the purpose of continuing the play.” Behavior
Playing Baby Computer Games - The New Parent-Child Tradition? - cont.1
Well-designed, interactive, educational computer games engage small children as much as the television and are more educational than TV because they incite the child to interact and think, rather than passively watch and listen. These are the reasons for the increasing popularity of toddler computer software. Although a relatively small industry, software for infants has been cited as being a very fast growing industry.
What type of computer software is available for babies, toddlers and preschoolers? There are free games on websites and there are download and CDROM software that you can buy. Most software for this age group is games, but computer story books also exist.
Computer game softwares for this age group make conscientious efforts to be suitably educational. To judge their effectiveness for your child, try them out with your child. If your child finds that it’s fun, then it’s probably educational. For a baby, fun usually means that the game responds in some way to random keyboard presses and mouse clicks, and that the game continues in a positive way even when no input is forthcoming from the baby. A preschooler will need more of a challenge or more educational content, but the game should be designed to be always fun, reactive in a positive way and self-resolving when the child does not get the correct answer
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